[Home]DesignGoals

(Pablo M: Just a question, if this is a Desktop OS, shouldn't it be more like "My first computer" and less the "I Love UNIX, do it with a CLI app"?)

(Vanders: Its not a black and white distinction :) Its perfectly possible to have a usable, simple, GUI that gets out of your way and lets you do some work without neglecting the user and forcing them to the command line. When I say "My First Computer", I'm refering to the look. Bright, flashy colours and big, wine-gum buttons are a distraction. I want a GUI that gets out of my way. I'm using a computer to get some work done, not look at the pretty colours! :D

Examples of a good User Interface include Windows NT 4 (Clean, simple design, gets out of your way, doesn't distract or try to be too clever or "helpful"), Amiga (Maybe a little too cluttered, but again, doesn't do anything silly) and Mac System 9 and down (Clean and simple, gets the job done). Examples of a bad UI are Windows XP (Argh! The colours hurt my brain! What the heck is *that* button supposed to do? Where did my menu items go?!?), MacOS X (I feel sea-sick. Whats the difference between those three coloured buttons on the window again?) and pretty much any version of KDE (1.x : Ugly, 2.x : Nearly there, but uh, theres stuff *everywhere* 3.x : Ohh, pretty! Whats it supposed to do again? All 3: It doesn't do that. Here, use the command line...)

Rick: I kind of disagree and agree with you Vanders. The interface can look good without getting in the way. For example: BeOS, it is graphically good looking, but is easy to navigate. I think that if we spend a lot of sweet, tears and time we can make the gui goodlooking and usable.

Vanders: I think the fundemental issue is that a GUI can be "Good Looking" *as well as* "Functional" :) E.g. KDE can be good looking, but it isn't actually functionally well designed.

Eike: Why not? The application "konsole" is the best I've ever seen. It's a bit too bloated, of course. I like the clean desktop of Sy0.4.4 as seen from the screenshots.

tepples: What about people with disabilities?

This maybe be of interest

SCS: I don't agree with "The invisible interface" DesignGoal. Maybe "The balanced interface" would be more apt? Users don't want an interface that screams at them, but they don't want to be made to feel lost either. Once when I was in a car that was going through a narrow winding gorge with a cliff on one side, a sheer drop to a raging river on the other and trucks driving at high speed on both sides of the road, the windscreen did the extreme condensation thing and we couldn't see - because of the obscure layout of the dashboard, we couldn't figure out how to turn the de-mister on. It is true to say that say users want to use their applications, or just drive their car without the dashboard getting in their way, but there're reasons why things ought to not be invisible.

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